Kirk Hiner - Pure Nintendo Editor, assistant review coordinator Pure Nintendo and Pure Nintendo Magazine are your sources for the latest news on the Wii U, 3DS, and all things Nintendo. Tue, 04 Jun 2024 17:48:07 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.3 SMTV: Vengeance will remember you https://purenintendo.com/smtv-vengeance-will-remember-you/?utm_source=rss&utm_medium=rss&utm_campaign=smtv-vengeance-will-remember-you https://purenintendo.com/smtv-vengeance-will-remember-you/#disqus_thread Tue, 04 Jun 2024 13:04:24 +0000 https://purenintendo.com/?p=154561 I hope you kept your game saves safe. Shin Megami Tensei V: Vengeance releases for Nintendo Switch and other consoles in just a couple weeks, and it'll come with bonuses for those played the original version on the Switch.

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I hope you kept your game saves safe. Shin Megami Tensei V: Vengeance releases for Nintendo Switch and other consoles in just a couple weeks, bringing players “…the story of Shin Megami Tensei V in its entirety, plus a whole new story path, the Canon of Vengeance. The game features stunning next-gen visuals, new areas, demons and music to support an improved battle system, providing a richer gameplay experience.”

We’ve now learned that it’ll also provide some bonuses for those who played the original version on the Switch. The details were posted to formerly-known-as-Twitter on May 31st, and translated with the help of personacentral.com. Which bonuses you receive will be determined by which path you chose in your original play-through, and by just how far you made it.

For instance, if you completed the Uphold God’s Order path and finished the game, you’ll get:

  • Abdiel (Archangel) Essence x1
  • Abdiel (Fallen Angel) Essence x1
  • Vitality Balm x10
  • Vitality Incense x10
  • Grimoire x10
  • Gospel x3
  • Whittled Goat x1

If you chose to Destroy the Throne on your way to clearing the game, you’ll get:

  • Nuwa’s (Human From) Essence x1
  • Nuwa’s (Snake Form) Essence x1
  • Agility Balm x10
  • Luck Balm x10
  • Agility Incense x10
  • Luck Incense x10

If you played the game but didn’t complete it, don’t fret. You’ll still get:

  • Large Glory Crystal x1
  • Healing Potion x20
  • Chakra Drop x5
  • Revival Bead x5
  • Spyglass x20
  • Smoke Ball x5

So, not bad, but not nearly as good as the bonuses the completionists will get for playing through all paths in their entirety. I’ll let you get the details on that and everything else from the source, but suffice to say it’s a lot. If you were debating whether to play it again on the Switch or try it on a different platform, these bonuses may sway you; you won’t get those bonuses on PlayStation, Xbox, or Windows.

Bonuses or not, be sure to watch this Complete Guide which Atlus posted a few weeks back. It’ll serve to introduce the game to new players and hype up those of us who played it on its original release.

As you may recall, I was a bit sour on the game in our original review from 2021, although it still earned a 7/10. It looks like Vengeance will address some of my major complaints while also providing plenty of new content and features. I’m quite confident Shin Megami Tensei V: Vengeance will be worth double dipping. We’ll find out soon enough.

For more information on Shin Megami Tensei V: Vengeance, visit atlus.com/smt5v where you still have time to get in your digital or physical pre-order.

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Trails Through Daybreak demo downloads June 4th https://purenintendo.com/trails-through-daybreak-demo-downloads-june-4th/?utm_source=rss&utm_medium=rss&utm_campaign=trails-through-daybreak-demo-downloads-june-4th https://purenintendo.com/trails-through-daybreak-demo-downloads-june-4th/#disqus_thread Fri, 31 May 2024 01:42:24 +0000 https://purenintendo.com/?p=154530 The Legend of Heroes: Trails Through Daybreak is just a little over a month away, but series fans won't have to wait that long to get started. NIS America announced today that a demo is being released on June 4th, and save data will transfer over to the full game.

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The Legend of Heroes: Trails Through Daybreak is just a little over a month away, but series fans won’t have to wait that long to get started. NIS America announced today that a demo is being released on June 4th, and save data will transfer over to the full game.

It makes sense, really; Legend of Heroes games tend to thrust players into a prolonged, chaotic fight at the very start, and then back-peddle to calmer times. I can’t say for sure that that’s how Trails Through Daybreak will begin, but the ability to play such an introduction ahead of release would make sense.

And if you want a taste of what those battles will be like (and whom you’ll be taking into those battles), today’s new trailer will give you a glimpse…along with some quality J-rock, of course:

And just who are these people?

Key characters include Van Arkride, a spriggan or an underground professional that accepts work from any client and acts as a detective, negotiator or bounty hunter with no allegiance, and Agnés Claudel, a first year student at the prestigious Aramis Academy who goes to Van with a unique request. Little does Van know that her request will prove to be more than he bargained for and lead to events that could threaten the very Republic itself!

And just what is the Republic?

In the aftermath of a brief war, Calvard is enjoying unprecedented economic prosperity. However, the public grows uncertain as the number of immigrants increases and questionable political reform runs rampant. Follow the spriggan Van Arkride on a unique request that will prove more than he bargained for. Will the nation fall into chaos?

So, then, more than we bargained for. Got it. But their turmoil is our gain, as The Legend of Heroes: Trails Through Daybreak is looking to provide more than enough JRPG action and melodrama to satisfy series fans and newcomers alike.

The Legend of Heroes: Trails Through Daybreak will be available July 5th in multiple digital and physical editions (the stock meter on the Switch Limited Edition is down to 5% at press time). For more information, visit thelegendofheroes.com/daybreak/.

[Update: June 4, 2024 – The update is now available. We’ve also learned that the Switch demo covers the entire prologue.]

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Review: Musashi vs. Cthulhu (Nintendo Switch) https://purenintendo.com/review-musashi-vs-cthulhu-nintendo-switch/?utm_source=rss&utm_medium=rss&utm_campaign=review-musashi-vs-cthulhu-nintendo-switch https://purenintendo.com/review-musashi-vs-cthulhu-nintendo-switch/#disqus_thread Thu, 30 May 2024 12:38:04 +0000 https://purenintendo.com/?p=154523 Well, here we go. The fight of the centuries. A nightmarish Dewey Decimal mixup between Edo-era Japanese history, early 20th century pulp sci-fi, and the Who Would Win books. It's Musashi vs. Cthulhu, and the winner can now be determined on the Nintendo Switch.

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Well, here we go. The fight of the centuries. A nightmarish Dewey Decimal mixup between Edo-era Japanese history, early 20th century pulp sci-fi, and the Who Would Win books. It’s Musashi vs. Cthulhu, and the winner can now be determined on the Nintendo Switch.

Kind of. Because the winner is going to be Cthulhu, or at least his minions. They’re never ending, after all, and Miyamoto Musashi is just one man. Musashi vs. Cthulhu isn’t about winning, it’s about chasing your high score…which sounds like it could be a lesson directly out of Musashi’s The Book of Five Rings. I haven’t read that, but I have read David Kirk’s Child of Vengeance, and he made no mention of battle against Lovecraftian monstrosities.

That’s what Musashi vs. Cthulhu is, after all. This action game pits you, as Musashi, against an onslaught of creepy looking monsters you can’t overcome; you just have to stay alive as long as possible. That’s part and parcel for arcade action games, so it’s fair, but whether the gameplay can hold your attention for that long will depend upon your mastery of the niten’ichi kenjutsu technique.

A brief tutorial explains the controls, which are minimal. Musashi stands in the center of the screen, and he’s attacked from both sides. You move…actually, you don’t move. You jump…no, Musashi has no need for jumping. You kick…please, have some dignity. The only thing you do in the game is swing your swords. Up, left, and down on the D-pad are your high, mid, and low attacks to the left. X, A, and B are the same to the right. You simply thurst your sword in the intended direction.

Small enemies, such as giant maggots, need low swings to connect, obviously. Mutated flying insects require high swings. But what about the monsters that stand tall like Musashi? They have obviously defined weak points that must be targeted. In other words, this game is entirely about aiming and timing. Attacking to the left can leave you vulnerable to attack from the right, so you don’t want to overextend or misjudge who will get to you first.

You also don’t want to miss. That breaks your combo chain and, more drastically, allows the enemies to attack you. That will drain your health, but you do automatically shove all enemies away, allowing you time to refocus for your next move. You can also taunt to raise your shields, but taunting also leaves you temporarily vulnerable, so it needs to be well-timed.

That’s entirely it for the game’s basics, but Miyamoto Musashi didn’t become Japan’s greatest swordsman by simply mastering the basics. Each thrust of your swords shuffles you in that direction, allowing you to pull away from attacks from the opposite side. Learning your enemy’s movement speed becomes key so you’re not attacking an enemy that will fall behind another. Certain enemies also require multiple hits, so you’ll need to grow comfortable with quick strikes in order to take them down efficiently.

Yes, it’s all pretty basic, but Musashi vs. Cthulhu is helped out by a couple important items. First, the gameplay is exceptionally snappy; attacks are responsive and fluid. Second, the graphics are effectively creepy (although some setting variety would’ve been nice). Third, the audio does a solid job of accenting the action.

All of this combines to create a somewhat addictive, visceral experience that manages to entertain longer than you may expect. Still, I can’t help but feel the Switch version is missing one key feature: motion control. Holding a Joy-Con in each hand and snapping your wrist to strike could’ve been really cool, albeit tiring. It may have also made the game too easy if executed well, but I feel like motion control was a lost opportunity.

Musashi vs. Cthulhu is not the deepest game you’re going to play this week, and it doesn’t provide a purpose for those not interested in chasing high scores or leaderboard rankings. But it is fun in short bursts, and it’s instantly accessible. I think it would make more sense as a mobile game, but at only $5.00, it’s priced to serve that time-killing purpose when you have your Switch on the go.

So, let’s have a good, clean fight, and may the best man (or cosmic entity) win.

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Review: Goliath Depot (Nintendo Switch) https://purenintendo.com/review-goliath-depot-nintendo-switch/?utm_source=rss&utm_medium=rss&utm_campaign=review-goliath-depot-nintendo-switch https://purenintendo.com/review-goliath-depot-nintendo-switch/#disqus_thread Wed, 29 May 2024 21:37:15 +0000 https://purenintendo.com/?p=154516 It's easy to recommend Goliath Depot to fans of classic arcade games, but does it have enough modern additions and replay incentives to engage a wider audience? Well, that's what the review is for.

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Back in late 2022, Flynn’s Arcade released a new old game called Donut Dodo. In my review, I praised it for being a great throwback to early ’80s arcade games without actually being an early ’80s arcade game. I found the idea of creating new games as if they were meant for the movie theaters and truckstops of that period quite appealing.

It’s taken a while, but we kind of have that retro feel again with Goliath Depot. I say “kind of” because, although Goliath Depot certainly has that retro arcade action, it comes with some modern features that wouldn’t have existed in 1982.

First, the gameplay. You start as a fellow or lady (your choice) expecting a normal day at the computer factory, until those computers start to run amok. How to save the day? Unplug them? No! You have to slam some doors, which is not only therapeutic, but productive in this case. The soundwaves of the slammed doors stun the computers, allowing you to kick them off the screen. Once all of the doors are shut, the level’s main doors will open, allowing you access to the next level.

That’s your entire premise, but that’s all video games needed back in the ’80s. The machines attracted you with bright colors, jangly sounds, and (if they were lucky) local DJ novelty songs. They hooked you by making you believe you were just one jump away from reaching the next level, and by making those levels visually and aurally captivating. Goliath Depot has certainly done that. You just need to look at the screen captures to know exactly how this game sounds and plays.

Regarding gameplay, the controls are simple enough to figure out, but the difficulty quickly ramps up as you progress; the doors become harder to access and the enemies more aggressive. With plenty of spiky floors, icy ledges, randomly placed lasers, and more, you just know this workplace does not enjoy the benefits of union membership.

You’ll need to start timing your door slams to make sure the enemies are in the right area first, but you can stand in the doorways without shutting them to remain safe until that moment presents itself. Like most great arcade games, you’ll start to work out patterns and strategies the more you play.

There are also bosses to face every 10 levels. This creates a nice break from the typical challenge, but also severs the cord that plugs the game into its ’80s arcade outlet. Donkey Kong, Popeye, and Burger Time had no boss battles, after all.

They also had no purchasable power-ups, which Goliath Depot does. The coins you collect throughout the game can be used not only to continue your progress once you’ve lost all your lives, but can also buy you new abilities with which to start the game. For example, you can buy the ability to jump down a level without having to rely on ladders or ledges. You won’t earn enough coins to rely on all these power-ups, but you’ll know a few runs in which will be the most helpful for your style of play. And, of course, certain power-ups will be more conducive against certain bosses.

Goliath Depot’s other modern features include in-game achievements and leaderboards, which I suppose replace the recording of your initials for the next players to see. It also comes with couch co-op, which is perfect for the game’s frantic pacing.

If you’re playing alone, you can take on a speedrun mode, accept the challenge at higher difficulty levels, or randomize the levels. In other words, Goliath Depot is able to keep you engaged even after you’ve completed its initial 40-level run, which you should be able to do within a couple of hours. If that seems short, consider its $7.00 price tag, which is more than fair.

So, it’s easy to recommend Goliath Depot to fans of classic arcade games. Its modern additions and replay incentives break its ties to the games that inspired it, but will surely keep today’s gamers engaged for a longer period. Our hero/heroine may not be as memorable as Mario, but slamming doors and kicking computers at the workplace is something I believe we all can identify with.

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Review: Ikki Unite (Nintendo Switch) https://purenintendo.com/review-ikki-unite-nintendo-switch/?utm_source=rss&utm_medium=rss&utm_campaign=review-ikki-unite-nintendo-switch https://purenintendo.com/review-ikki-unite-nintendo-switch/#disqus_thread Wed, 22 May 2024 12:33:28 +0000 https://purenintendo.com/?p=154447 The original Famicon version of Ikki led one reviewer to coin the term kusogē, or "crap game." Ikki Unite is not kusogē, although your mileage with it will depend whether you're initiating the game's uprising alone or with online company.

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I’d never heard of Ikki before receiving the review offer for Ikki Unite. I learned from Wikipedia that the original Famicon version in 1985 led one reviewer to coin the term kusogē, or “crap game.” This is now part of my vernacular, as one would expect.

Ikki Unite, straight off, is not kusogē, although your mileage with it will depend whether you’re initiating the game’s uprising alone or with company. (Ikki were revolts against samurai rule in 15th and 16th century Japan.)

If you’re getting a Vampire Survivors vibe from the screen captures, then good; you’re paying attention. Ikki Unite is a top-down shooter in which you run through large environments, eliminating hordes of enemies. For the most part, running is all you do. Firing is automatic, you just need to aim, dodge, and collect. The central point is to level up enough to take down the game’s many bosses within the time limit. Beat a boss, you get more time. Fail to do so, and it’s game over.

Difficulty ramps up quickly, perhaps reflecting Ikki’s arcade roots. I had no problems at all defeating the first two bosses I faced, but didn’t stand a chance against the third. This surprised me, as I’d accumulated quite a few power ups and even a few other support characters before facing it. But those support characters weren’t the smartest I’ve seen, and my selected character—an explorer—wasn’t the man for the job.

Or maybe I rushed into it. I tend to do that when facing a countdown clock. There are myriad power-ups to uncover when exploring the environment, so it’s foolish to leave too many of them behind. But it can take quite a bit of time to damage the bosses when you’re trying to avoid not only their attacks but also the attacks of countless enemies descending upon you.

The point of all this, by the way, is you’re leading a revolt against your ruler. You may be able to take down a few lackeys with just yourself and some carefully selected power-ups, sure…

…but to completely overthrow the government, you’ll need help. Specifically, actual help from actual players.

So, Ikki Unite features an online option in which four teams of four can unite to ikki. The four teams are dropped into different locations on the map, and they must support one another to power up, defeat the local landlords, and eventually meet up with the other groups to take down the central ruler with coordinated and special attacks.

Players are each assigned a random character at the start, so you never know if you’ll be an attacker, healer, explorer, or enhancer. Considering this, I suppose the value of playing alone is getting experience with the various skills and abilities available to each class. You don’t want to be your team’s weak link, after all.

The gameplay is expectedly chaotic, but considering your only task is to move, it’s manageable. In fact, other than when selecting your power-ups, Ikki Unite is a game that never stops moving once it gets started. Uprisings require momentum, I suppose, especially when there’s no Daimajin to bail you out at the end. The simple graphics allow everything to fly around without issue, while also recalling the game’s 1985 origins. There’s a lot to take in, visually, but I suggest you take the time to do so. Some of the weapons, enemies, and visual effects are humorously bizarre. A bear throwing deadly fish bones is certainly one way to quell a rebellion.

Again, though, you’ve really got to play Ikki Unite online with other gamers to enjoy yourself. Unfortunately, it wasn’t always possible to find enough available players. It’s all or nothing, in other words. But, as I’ve always said, a solitary uprising is a crap uprising.

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Review: Demon Slayer -Kimetsu no Yaiba- Sweep the Board! (Nintendo Switch) https://purenintendo.com/review-demon-slayer-kimetsu-no-yaiba-sweep-the-board-nintendo-switch/?utm_source=rss&utm_medium=rss&utm_campaign=review-demon-slayer-kimetsu-no-yaiba-sweep-the-board-nintendo-switch https://purenintendo.com/review-demon-slayer-kimetsu-no-yaiba-sweep-the-board-nintendo-switch/#disqus_thread Wed, 15 May 2024 12:48:27 +0000 https://purenintendo.com/?p=154359 Here, we've got this ultra-violent, gory anime, and—with Demon Slayer -Kimetsu no Yaiba- Sweep the Board!—SEGA has turned it into a pleasant evening of light-hearted fun and family-friendly competition.

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The fact that there’s a family board game based on the Demon Slayer anime warms my heart. Here, we’ve got this ultra-violent anime involving consistent beheadings, dismemberment, and general gore, and—with Demon Slayer -Kimetsu no Yaiba- Sweep the Board!—SEGA has turned it into a pleasant evening of light-hearted fun and family-friendly competition.

And it works, because the Demon Slayer manga and anime juxtapose that violence with optimism, humor, and moral fortitude in a way that only anime writers are able to pull off, for some reason. Kimetsu no Yaiba is fun to watch, and Sweep the Board! is fun to play.

Of course, you simply can’t play Demon Slayer -Kimetsu no Yaiba- Sweep the Board! without comparing it to the Mario Party games. You know how you can get a Monopoly game featuring Godzilla or…well…Mario Bros. instead of New Jersey real estate properties? That’s what SEGA has done with Sweep the Board! Kind of. They were smart enough to change up a few principal aspects of the Mario Party formula, and it’ll be those changes that either win over or turn away Mario Party enthusiasts.

The core is the same, mind you. There’s less pomp and circumstance at the start, but it generally boils down to selecting your characters, determining the rules and length of play, choosing a board, and rolling for initiative. Tanjiro, Zenitsu, and Inosuke are all playable characters, as well as various Hashira. Curiously, Nezuko (Tanjiro’s half-demon sister) is not playable. In a clever touch, she appears later in the game to help out the player in last place. Arigatō, Nezuko-chan!

Players take turns moving around the board in an effort to improve their demon-slayer ranking in various ways. Your rank is key, not collecting stars. That’s a nice break from the Mario Party formula, as it helps to keep things closer between players and eliminates the frustration of having a star yanked away from you at the last moment.

One of the main ways to improve your rank is to win mini-games, as you’d expect. These are a mixed bag as far as entertainment value goes, but that’s the same with all party board games I’ve played.

What I didn’t like is the relatively low number of games: 35. They start to repeat quickly, so you end up trudging through the less entertaining ones more often than you’d prefer. Also, you’ll recognize many from the various Mario Party entries. Jumprope? You know it. That said, they’re all pretty quick, and they’re served up with the boisterous fun that fans of the anime would expect from Tanjiro and his friends.

The emphasis is actually placed on strategic use of the boards themselves. They’re all based on locations from the manga/anime, and each provides numerous options for which path your character can take (and fun references for series fans). You’ll want to use the board to improve your ranking, not just collect coins in order to buy stars. And, you get more help. At shops, you can purchase more than one item at a time. You can also recruit characters with different dice skills and abilities, although who you get is often up to luck.

The biggest change from Mario Party is that the goal is to hunt and eliminate upper rank demons. During the game’s night cycle, you have the chance to flush out a demon if you move across the space where it’s expected to be hiding. Land a spinner at the right spot, and you trigger a co-op battle for all players. Miss, and you and the demon move onward, leaving a greater chance for the next player to find it.

Initially, the demon battles are really cool. They involve timing events: slash in the right direction, press a button the circles intersect, etc. It doesn’t sound like fun, but they’re accompanied by animations that add the right amount of drama and urgency. It doesn’t take long, however, for these battles to become repetitious and, I think, unlosable. They seem to be solely about determining who’s better at demon slaying, lessening the overall impact of these fights.

And if you play a short enough game (five rounds being the lowest), it’s possible you can get through the whole thing without a single demon fight.

Finally, there are multiple ways to play: 1-4 players locally, 1-4 players online (unfortunately, with some connection issues I hope they get ironed out), and 2-4 players via local wireless. If you’re passing around the Joy-Cons, motion controls are used cleverly, especially during the demon battles.

It all begs the question, then, of whom this game is for. It would be easy to say it’s just aimed at Demon Slayer fans, but I don’t feel that’s the case. My wife has never seen a single episode of that show, and she said after our first session that she liked Sweep the Board! more than Mario Party.

Heresy, you say? Well, understand that we’ve played pretty much every Mario Party entry since the GameCube, and there have certainly been some duds. Sweep the Board! changes up just enough in its style and pacing to feel more fresh than what Nintendo has given us.

The different graphics help, too. Although the five included game boards are familiar in their layout, they’ve got a unique vibe that’s fun to explore, especially for fans of the show. The daytime settings are bright and colorful, while the nighttime demons are just as creepy and unsettling as they are in the anime.

Considering that most anime-based games tend to just be action brawlers, I like that SEGA did something different with Demon Slayer -Kimetsu no Yaiba- Sweep the Board! I also like that they changed up the party board game formula enough to help it stand out. Best of all, though, is that the changes seem inspired by the Demon Slayer characters, settings, and themes as opposed to change for change’s sake. Although not perfect, the whole package comes together quite well, and will sit comfortably alongside Mario Party Superstars as an option on Hiner Family Game Night.

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REYNATIS begins in September, ends with you https://purenintendo.com/reynatis-begins-in-september-ends-with-you/?utm_source=rss&utm_medium=rss&utm_campaign=reynatis-begins-in-september-ends-with-you https://purenintendo.com/reynatis-begins-in-september-ends-with-you/#disqus_thread Thu, 09 May 2024 16:40:04 +0000 https://purenintendo.com/?p=154300 NIS America, Inc. has announced that their action RPG, REYNATIS, will be released for Nintendo Switch and other platforms on September 27th, 2024 with special crossover content rom Square Enix's NEO: The World Ends With You.

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NIS America, Inc. has announced that their action RPG, REYNATIS, will be released for Nintendo Switch and other platforms on September 27th, 2024. Even better, it will do so with special crossover content featuring characters, locations, and enemies from Square Enix’s NEO: The World Ends With You.

If that’s enough to pique your interest, how about this slick limited edition for all you collectors out there?

The Limited Edition retails for $99.99, and includes:

  • a physical copy of the game
  • a collector’s box
  • an artbook
  • an acrylic art print
  • a multi-panel art print
  • and a Digipak original mini soundtrack

As for the game itself:

REYNATIS is an atmospheric urban fantasy set in a realistic recreation of Shibuya, Tokyo, where the ultimate clash between magic and order is about to unfold. Seeking freedom through strength, the wizard Marin heads to Shibuya, where he meets Sari, an officer of the M.E.A., an organization dedicated to keeping wizards under control.

There, Marin also encounters Owl, a support group for stray wizards working towards a world where wizards and non-magic users can safely coexist. Consisting of just three members: Michiro, Moa, and Nika, Owl keeps radicalized vigilantes in check and imposes their own sanctions on troublesome matters that the law-abiding M.E.A. cannot control.

Limited Edition pre-orders are now open at store.nisamerica.com. For more information on REYNATIS, visit www.nisamerica.com/games/reynatis.

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Review: Class of Heroes 1&2: Complete Edition (Nintendo Switch) https://purenintendo.com/review-class-of-heroes-1-2-complete-edition-nintendo-switch/?utm_source=rss&utm_medium=rss&utm_campaign=review-class-of-heroes-1-2-complete-edition-nintendo-switch https://purenintendo.com/review-class-of-heroes-1-2-complete-edition-nintendo-switch/#disqus_thread Wed, 08 May 2024 12:29:44 +0000 https://purenintendo.com/?p=154287 Bill and I each took a game in Class of Heroes 1&2: Complete Edition, but we’ll review the collection as a whole because our thoughts are largely similar, and because it’ll be best if we work through those thoughts together.

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Class of Heroes 1&2: Complete Collection is a pairing of two dungeon crawlers that originally saw release on the PlayStation Portable. Class of Heroes: Anniversary Edition and Class of Heroes 2G: Remaster Edition comprise this package, and both are also available individually. Although Bill and I each took a game, we’ll review the collection as a whole because our thoughts are largely similar, and because it’ll be best if we work through those thoughts together.

Kirk: Both games in this collection are the type of dungeon crawler where you move through levels block by block, mapping them out (automatically) as you go. You’ll encounter monsters, of course, with which you engage in turn-based battles. Your squad is composed of students from either Particus or Crostini Academy, depending upon which game you’re playing.

You’ll choose your team based on the various races and classes, or you can create your own student (more on that in a bit). Your professors then send you off to the labyrinths to either learn your lessons or die.

Of course, this is provided you’re even able to get off campus. Bill, would you like to get anything off your chest?

Bill: I suppose my first thought on Class of Heroes is that it’s really upending my preconceptions of what a “game” is. Because my assumption would be that a “game” would have “rules” and be “comprehensible” to “play.”

Class of Heroes: Anniversary Edition starts with the well-worn trope that it’s the first day of school! But you’re at a school for adventurers! After some opening ceremonies dialogue, you’re not so much “dumped” into play as “beaten about the skull with a lead pipe” then “bound and thrown into a sack,” followed by the game “rowing you out into the middle of the Swamp of Interface Madness,” then giving you a hearty boot off the side.

Kirk: It will come as no comfort to anyone that I had a similar experience with Class of Heroes 2G. I get that old games didn’t tend to hold your hand at the start the way games do these days, but this isn’t just a lack of hand-holding, it’s criminal neglect.

Bill: I (and I mean this “literally” quite literally) literally could not figure out what I was supposed to do at this point. It quickly became apparent that when this game initially came out, there had to be some kind of printed manual that explained what all the character classes did, what their abilities were, and the best way to use them. I finally managed to put some kind of party together, got stuck, and was asked to form another party.

I’ve played a lot of RPGs in my day. I’m familiar with the concept. But just trying to get off those initial screens felt like trying to navigate an ATM in Spanish for a Chinese bank. It was impenetrable.

Kirk: It’s especially annoying because this is the Anniversary Edition you’re playing. I played Class of Heroes 2G: Remaster Edition, and although it wasn’t quite as bad for me, the orientation process could’ve used a bigger overhaul.

In 2G, you’re welcomed to school by a classmate who’s not terribly helpful, then told to create your character. Or to not create your character. It’s up to you, I guess? But if you do create one, there’s nothing to explain what any of the options are or how they’ll affect your abilities. You also don’t know which classes and skills your classmates will have, so you could end up with someone you really just don’t need. Which I did. So, I started over and skipped the character creation part; the game gives you a balanced group at the start.

But that doesn’t make things any easier. You can accept assignments to complete in the dungeons, but there are other school locations to visit. Should you? I don’t know. Unlike most games that let you know whether a particular area or feature is available yet, Class of Heroes just lets you meander aimlessly.

The same happened when I actually entered a dungeon, as there was no map—nothing to tell me where I’d been and where I was going.

Thinking this couldn’t be right, I backed out to campus and found I had to manually buy a map in order to make a map. And even then, the map is buried so deep below the items you can’t afford that you could be forgiven for leaving the store before you even find it.

All of this just to get started. But how’s the gameplay once you’re actually able to play the game? Bill?

Bill: I turned to the highest authority of our time—some people on the Internet—for help, but even they could not avail me. All of the commentary about the game, most of which was from a different port, was from people explaining that this was a super-hard game that was all about grinding levels, with little-to-no story, and that this was the point. You had to be the kind of person who enjoys extremely frustrating games because overcoming the challenge of it was the whole idea.

Kirk: It’s telling that the description of Class of Heroes: Anniversary Edition explains, “A true hero knows when to fight and when to flee!” So, skipping gameplay is a feature, then? And your game came with randomly generated levels, so there’s not even the comfort of familiarity. Class of Heroes 2G gave me more traditional, static maps (over 100 of them, in fact) that were at least fun to clear out.

Anything at all good about your game?

Bill: The only other thing I can tell you about Class of Heroes: Anniversary Edition was that I liked the anime style of the characters. They had a fun, cute style that would be a wonderful addition to a game that was fun, cute, and in any way accessible.

Kirk: Same here on the artwork in Class of Heroes 2G: Remaster Edition, even if the character outwork outshines the gameplay visuals. They dropped the ball with the audio, too. The voice acting is fine, but the sound effects always felt disconnected from anything that’s actually going on around you. They were more alarming than anything, like the fabricated screams in a beachtown funhouse.

With the help of a YouTube video and the actual PSP manual I found online, I was eventually able to get over the game’s initial hump. Unfortunately, what lay beyond wasn’t really worth the effort. Maybe it would’ve been in 2010, but there are so many other games out there now that serve up dungeon crawling in a tastier manner. Class of Heroes 2G: Remaster Edition just made me want to start playing those. So I am.

Although this was admittedly more of a trauma support session than a review, we’ll still rate these games for those who skip straight to that. Bill gives Class of Heroes: Anniversary Edition a 3/10 (poor). I feel that Class of Heroes 2G: Remaster Edition deserves a bit more: 5/10 (average). So, if you really want to dig into something old to find something new, we at least suggest going with just 2G. Before you do that, though, let me know; I have some better dungeon crawling suggestions for you.

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Shiren the Wanderer DLC now available for Switch https://purenintendo.com/shiren-the-wanderer-dlc-now-available-for-switch/?utm_source=rss&utm_medium=rss&utm_campaign=shiren-the-wanderer-dlc-now-available-for-switch https://purenintendo.com/shiren-the-wanderer-dlc-now-available-for-switch/#disqus_thread Tue, 30 Apr 2024 12:43:28 +0000 https://purenintendo.com/?p=154231 Spike Chunsoft's roguelike RPG Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island is one of my favorite Nintendo Switch games of early 2024. And with the newly released DLC, that love is looking to push to mid-year and beyond.

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Spike Chunsoft’s roguelike RPG Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island is one of my favorite Nintendo Switch games of early 2024. And with the newly released DLC, that love is looking to push to mid-year and beyond.

The new content is extensive, beginning with challenging new Sacred Tree Dungeons.

Yes, the Sacred Tree you’ve been looking at in the starting town of Shukuba Beach is now open, and it holds difficult dungeons with special rules.

  • Normal Trial: Replay the dungeons of the main game with the same rules while also being able to change your playable character. For dungeons that had a boss battle at the end, you can now challenge them again.
  • Time Trial: Race to the finish and strive to complete the dungeon in as little time as possible.
  • Turn Trial: Master efficiency by completing the dungeon in as few turns as possible.
    Countdown Trial: Aim to complete the dungeon with a time limit on every turn and the dungeon as a whole.
  • Challenge Trial: Set your own personal restrictions to truly challenge yourself, such as completing the dungeon without using certain items or collapsing.

A mysterious sixth mode is also available, but would a Mystery Dungeon be without some mystery?

Other new features include:

  • Play using “Kokatsu Shiren” – The Kokatsu Shiren form from the main game can now be selected as a playable character in the Sacred Tree trials. Previously, Kokatsu Shiren could only be used in the Cavern of Suiryu dungeon, but will now also be available in other dungeons.

  • Dojo Challenge Mode – Enjoy mini-stages where you can learn the characteristics of each monster in the Monster Dojo
  • Expanded Storehouse – The capacity of the Item Holder Storehouse, where you can deposit items and weapons found in the dungeon, will expand from 180 items to 960 items.
  • Balance Adjustments and Other Improvements

That’s a lot of new features and improvements, but Spike Chunsoft isn’t done. A second update in development and due for release this summer will introduce even more new content and functional improvements.

Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island is available now digitally in the Nintendo eShop, A physical edition is also available, which includes a first-run bonus sticker featuring the protagonist, Shiren, and the game’s traditional Japanese art style.

For more information, visit the game’s official website.

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Demon Slayer ~Kimetsu no Yaiba~ Sweep the Board! now available for Switch https://purenintendo.com/demon-slayer-kimetsu-no-yaiba-sweep-the-board-now-available-for-switch/?utm_source=rss&utm_medium=rss&utm_campaign=demon-slayer-kimetsu-no-yaiba-sweep-the-board-now-available-for-switch https://purenintendo.com/demon-slayer-kimetsu-no-yaiba-sweep-the-board-now-available-for-switch/#disqus_thread Fri, 26 Apr 2024 16:42:23 +0000 https://purenintendo.com/?p=154222 In Demon Slayer: Kibetsu no Yaiba, a kind-hearted boy named Tanjiro returns from a day of work to find his entire family brutally murdered by a demon, with his sister having become a demon herself. So, clearly, let's make it a family board game!

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In the opening segments of Demon Slayer: Kibetsu no Yaiba, a kind-hearted boy named Tanjiro returns from a day of work to find his entire family brutally murdered by a demon, with his sister having become a demon herself. So, clearly, let’s make it a family board game! (Honestly, if you’ve read the manga or watched the show, you’ll know it sounds kind of perfect.)

SEGA has announced that Demon Slayer ~Kimetsu no Yaiba~ Sweep the Board! is now available for Nintendo Switch.

Akin to Super Mario Party, Sweep the Board allows up to four players to enjoy board game style gameplay, events, and minigames either locally or online.

Roll the dice and aim to become the strongest Demon-Slayer swordsman! – Iconic locations from the anime, like Mt. Fujikasane and Asakusa, appear as boards in this game. Advance on the game board by rolling the dice! The game board switches between day and night. During the day, prepare for the night with events and minigames. At night, you will search for demons to defeat. 

Take control of iconic characters! – Choose your favorite characters from the Demon Slayer Corps., including Tanjiro, Zenitsu, Inosuke, and the Hashira! Nezuko appears on the game board to aid players as a support character!

Fight demons by waving the Joy-Con™! – Face off against demons like Akaza in minigames and swing the Joy-Con like the Nichirin Sword to attack. 

Players will want to grab the day one patch as it adds a Swordsmith Village board…

Swordsmiths such as Haganezuka, Kanamori, and Tecchin are around to support players in various ways. That includes Kotetsu, who holds the key to the battle-type mechanical doll “Yoriichi Type Zero.” At night, the powerful demons Gyokko and Hantengu will appear, awaiting all four players who dare to challenge them!

…two new mini games (Food Delivery! and Mask Match), online and local wireless multiplayer, two new boss fights, player cards, and more.

Demon Slayer ~Kimetsu no Yaiba~ Sweep the Board! is available now in the Nintendo eShop for $59.99. Those who purchase the digital standard edition will receive the base game and a set of four Stamps featuring Tanjiro Kamado, Nezuko Kamado, Zenitsu Agatsuma, and Inosuke Hashibira. Stamps are used for player communication in-game and are available to use in the “Sweep the Board” game mode.

A standard physical edition of the game is also available. For more information, visit demonslayer-sweeptheboard.sega.com.

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