A short review for a short, but enjoyable, game.
Sometimes, you just want a donut, ya know? You don’t want a buffet, you don’t want a seven course meal, you just want a well-made, fresh-out-of-the-oven, glazed donut. The Dark Prophecy is just that, and I devoured it.
The Dark Prophecy is a retro-RPG point-and-click adventure. You’re an ordinary boy in a medieval fantasy kingdom, you get a quest, you combine likely and unlikely things to solve puzzles. The whole thing, run adequately, takes about 45 minutes to solve.
That’s not a bug, it’s a feature.
To talk about the game’s story specifically is to spoil it generally, so just know you’re a young boy in a small village who gets a message that must be brought to the court wizard. There’s no violence, only a series of obstacles that must be discovered, explored, and overcome. Point-and-click veterans will know the drill; find objects and use them in only-slightly-unpredictable ways to beat the obstacle. Then find the next obstacle.
For example, you need to get into the castle to talk to the wizard. But! The guards won’t let a commoner in! But! There’s a rumor of a secret passage! But! Where is the passage?
This is all wrapped up in a delightfully retro package, with blocky, pixelated figures and a selection arrow that changes depending on what you can interact with (people, objects) and how you interact with them (look, search, talk). It’s a perfectly cozy feel for this perfectly cozy game. Even the scary parts look more spooky than horrifying.
I recommend The Dark Prophecy to those who love retro point-and-clicks with friendly storytelling who want to kill a little time.
Review: The Dark Prophecy (Nintendo Switch)
Good
The Dark Prophecy is a fun little point-and-click adventure. All the puzzles make enough sense, and you can finish the whole thing in under an hour. It teases further parts of the story, and this certainly feels like the first chapter of what will hopefully be a longer tale.